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[d0x3d] is a game designed for informal computer security education, reflecting the following goals:
- Engage new audiences, especially groups under-represented in computer science
- Be used both in and out of the classroom
- Be accessible to schools without technology funds or computer access
- Reinforce analyticsl-thinking and problem solving
- Improve security literacy, while increasing awareness of security careers and technology
- Inspire "adversarial thinking" and security role-playing
- Challenge assumptions that are barriers to CS, in particular: the field is not anti-social or isolating, there is no steep or disqualifying learning curve, there are no signnificant equipment costs.
Our game has been inspired and indluences by many fun games, including Steve Jackson's Hacker and Matt Leacock's Forbidden Island, published by Gamewright. We believe the latter's expressly cooperative play is integral to our social and pedagogical goals.
[d0x3d!] is a collaboration between:
Zachary Peterson, Cal Poly San Luis Obispo
Mark Gondree, Sonoma State University
Kate Lockwood, CSU Monterey Bay
Joe Welch, Hartnell Community College
Partial support for [d0x3d!] was provided by the National Science Foundation [1] (Award No. 1140561 and 1140575). In addition to [d0x3d!], this award funds a larger project called TableTop Security. TableTop Security is a multi-institutional initiative that explored novel and creative ways to incorporate cybersecurity topics into existing curricul through "serious" games.
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Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. ↩